•The f diagram summarizes the processes needed for Silverlight to play back DRM content
•And the server/client interactions needed to facilitate those processes
•And the server/client interactions needed to facilitate those processes
Silverlight Client Accesses Content
ØThe end user attempts to play some DRM protected content in a Silverlight application that is stored on the distribution server
ØThe Silverlight client downloads the content and the header.
ØThe end user attempts to play some DRM protected content in a Silverlight application that is stored on the distribution server
ØThe Silverlight client downloads the content and the header.
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